Grinding for Experience: Vol. 1: Emotional response or Admit it, you cried.
I've been playing video games for a long time. My first video game console was when I was five- It was the original Nintendo. I was raised on bits and pixels while other kids were raised on baseballs and play dates. My best friends were Mega Man and Donkey Kong. As I grew older my lover grew deeper. I leveled up from an NES to a Game Boy and Super Nintendo. I would hide my Game Boy under my textbooks during class and play Kirby's Dream Land then go home and Pop Final Fantasy III (read: Final Fantasy VI) into my home console and play the night away. Half a dozen systems and a couple hundred games later- I sit here at my desk wondering to myself why it is that I fell so hard for this interactive media.
Originally, this first installment of my deep look into my one true love was going to be about the magic of video game soundtracks. It was all really well thought out. Then I went and saw Pixar's newest masterpiece, "Up."
Seeing a movie is nothing new for me, but to say the least I had become numb to any sort of real emotion that I am meant to feel from films. They just weren't interesting to me, in an emotional sense. Anyways, ten minutes into Up, I was already tearing up. That movie touched me on a level so deeply that it broke through all my man layers I had built up. Not since Samba’s father died had I felt anything like that during a film.
Let's face it though- video games are not very well known for any garnishing any sort of emotional response out of a player. You don't see many people getting a tear in their eye when they remember Jump man (Mario) finally rescuing Paulina at the end of Donkey Kong. Q-Bert certainly didn't win any awards for best drama. Most modern First-Person Shooters are so bogged down with trash-talking, potty mouthed ten-year-old kids that it dilutes any real story that we are supposed to care for: that's why most of those main characters are faceless, beefy army men who we really can't grow attached too
---Be warned- Here there be spoilers---
The heart wrench is there, folks. Most of you just don't care to notice. I can remember way back to when I was young- The first time I ever shed a tear over a pixilated character. It was a game for the Super Nintendo called Chrono Trigger. You had played through the whole game as this young man thrown into a time-travelling adventure to save the future from an Alien parasite the buried into the planets crust hundreds of years previously. You finally reached the main boss... and he obliterates you. Quite literally. As he lays waste to you team mates and prepares one final attack to destroy everyone. Your main character, which you have controlled through the entire game, jumps in front of the blast and is completely destroyed leaving nothing more than ashes blowing in the wind. I was stunned. I sat there staring at my screen as your main love interest in the game bursts into tears and is dragged away from the battlefield leaving to fight another day.
The Super Nintendo was the place when it came to games throwing out great drama at the player. Take Final Fantasy 6 for example. I could choose any number of great moments: Having to play through being stranded on a deserted island with a man who you consider your father and watching him die a slow, painful death. Being forced to choose to leave one of your friends to die allowing you to escape death. Or possibly my favorite scene- The legendary opera scene. The opera scene is considered one of the most famous sequences in video game history. Experience it for yourself with a re-done audio track featuring actual opera singers. I'll talk more about the song "Aria de Mezzo Carattere" in a later entry, but lets just say there's a reason its considered number 3 on the list of 100 best video game themes. Now that you've seen the scene here's some context- The young lady singing the aria is a member of your team known as General Celes- a magic knight. She dressed as the opera singer in order to lure out a sky pirate in hopes of stealing his ship. You then have to actually perform the opera. You don't just sit there and watch the 20 minute scene- you need to read the script before hand and more or less memorize it and choose the correct lines during the song. While by today's standards this scene might not be as epic as it once was, being brought back into the light of greatness with rose-tinted glasses by the fans of yesteryear, back in the day, a scene like this had never been done before. It quite literally left us breathless.
Final Fantasy has never been one to hold back the emotional punches though. Final Fantasy 4 was filled with great moments of friends being killed in brutal fashions and being tricked into slaughtering an entire village of peaceful civilians. But let’s not forget the one scene that crippled most gamers’ hearts. The death of Aerith from Final Fantasy 7. You spent hours protecting her only to be helpless to stop a mad man from dropping from the sky and impaling her and then... the music. Gamers around the world burst into tears. I remember sitting in my room and having to turn off my television just to try and understand what I had just seen. Never before had a movie or TV show or even a book left me that dumbfounded. I wasn't angry though- that the developers had decided to murder such a sweet character that I had grown to care for seemed right. It worked for the story in a good way it made me want to continue on with the game. To this day I still play through Final Fantasy 7 and feel the same way I did back during my first play through. I'd like to see a movie that can elicit that sort of response.
I could easily go on with these classic masterpieces: I had a whole list of scenes that could easily out drama any prime time television show. I now realize though that all these games I would have talked about are from almost 15 years ago. So, we move on.
As I looked through my modern game collection I realized how much beauty I had missed in some of these current generation games. Lost Odyssey for the Xbox 360 is a more or less looked over game. A fairly old-school styled Role playing game based around an immortal man who has lost his memories and has more or less become emotional void- numb to basic emotions like happiness and love. Then as the game finished establishing his depressed warrior his memories begin to come back in the form of dreams- short stories telling moments of his life. The first of these dreams is a story called "Hannah's Departure" and if you aren't crying by the end of it, then consider yourself dead on the inside. The tale is so bittersweet, that it allows you to completely understand why the main character has become so numb. Most Hollywood producers would kill to get that kind of emotional response out of its viewers now-a-days.
These responses aren't labeled to just role playing games. The entire video game spectrum has moments like this.
Allow me to show my work. First-Person Shooters have Call of Duty 4 and the amazing "Nuke explosion" scene. Action-platformer has Prince of Persia- where you have to carry your partner's lifeless body after she sacrifices herself to seal way the ultimate evil. Survival Horror- Pick up a copy of Fatal Frame for the PS2 and play it with the lights off, at midnight with the volume turned up to max. I have never seen a movie as scary as that game. Even some more intuitive sports games leave you with actual feelings towards the players on your team when you win or lose a big game.
To attempt to make this already long story somewhat shorter, the point I'm trying to make is this: Video games are being given a bad name for no real reason other than the fact that their main audience happens to be the socially awkward. Movies and TV are OK when it comes to getting an emotional response out of its audience, but they just don't stick with you the way some of these classic scenes will go down in history as defining moments in gaming history. Most of you though, won't even give these games a second though before passing them up for a movie. Because you're John Q. Public and like Clark Gable in Gone with the wind you just don't give a damn. Tune in next time where I tell you why Noubu Umeatsu could kick Danny Elfman's ass.
Artifice vs Substance vs Me
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Well, I guess that's kind of a heady title for my first blog of 2013, but
what the heck. I'm a heady sorta guy! Except not really! Mostly I'm a
middlebr...
4 months ago
